"I hope you can trust me, Summoner. I understand these temporal... antics... can be a bit odd. I feel like most of us have had to deal with them at one time or another. But I assure you, I am with you to the end of this. There is a less destructive solution to Magneto's problem, he just needs to see it."
The Master of Magnetism has embraced a self-proclaimed role of detective, judge, jury, and executioner against mutants. One of the greatest Marvel anti-heroes ever, Magneto exacts his own form of mutant justice, by any means necessary.
Note: This section is incomplete. If you have the stats for Magneto (Marvel NOW!) at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
When Attacked: Triggered when his health is low, Magneto bends a dense electromagnetic field around his body to create a personal force field, preventing him from losing more than X% Health from a single source.
X% chance to Armor Break, removing enemy Armor and applying X% Armor reduction for X seconds.
% Chance/Heal Block
% Chance/Armor Break
% Armor Reduction
Strengths and Weaknesses
Magneto's specialty lies in fighting opponents who can deal massive burst damage, either from their third Special Attacks or single burst effects such as Gamora's Assassination.
The frequency of Heal Block on Magneto's second and third Special Attacks allows Magneto to more easily deal with regenerating targets.
The consistent Bleed effects from all Special Attacks allows Magneto to easily take down Armor or Physical Resistant Champions.
Magneto's reliance on Bleed effects for damage output leave him with fewer tools to deal with non-bleeding Champions.
Most of Magneto's power comes from his Special Attacks, and any effect that can deny him his Special Meter are extra powerful. Effects such as Power Lock, Power Burn, or Power Drain deny him access to the majority of his damage and utility.
Willpower: Magneto can absorb powerful burst damage effects such as third Special Attacks and Gamora's Assassination, and his only weakness is stacked Bleed or Armor Break effects. Willpower turns those Bleed and Armor Break effects into boosted Armor and Health Regeneration.
Mutagenesis: Magneto can easily deal with burst damage via his Refraction ability, but is still weak to Bleed effects. Mutagenesis helps to remove this weakness.
Glass Cannon: The reduced Health caused by Glass Cannon allows Magneto to trigger his Refraction more easily, and the extra damage provided adds massive power to his already strong Special Attacks.