Overrun is an ability exclusive to Crossbones.

Usage and Description

To begin Overrun, Dodge back and hold Block for 2 seconds. Once activated, Overrun lasts 8 seconds before it must cool down.

When Crossbones enters Overrun, he gains 3 Fury effects and suffers 50% reduced Armor and Block Proficiency for the duration of the Overrun. While Crossbones is in Overrun, his Offensive Power Gain increases by 40% and his Defensive Power Gain decreases by the same amount.[1]

List of Champions with Overrun

See the associated category: Overrun.


  1. Kabam Forums Champion Spotlight - Crossbones. Kabam Forums. May 11, 2016.


List of Abilities

Acrobatic CombatAftershockAnte UpArmorArmor BreakArmor UpBamfBleedBleed ImmunityBuff StealCauterizeChi StrikeCleanseConcussionCosmic RadiationCrit BoostCrueltyCurseDazeDeformationElement GunEnervating FieldEnfeebleEvadeEvil's BaneEvocationExhaustionFate SealFatigueFreestyle CombatFuryGambler's RuinGenetic MemoryHeal BlockIncinerateJudgmentKree PhysiologyLife StealLightning ArcLunar PhasesMagnetismMartial FocusNullifyOverpowerOverrunOm NomPacifismPhysical ResistancePoisonPoison ImmunityPower BurnPower DrainPower GainPower LockPower StealPower StingPrecisionReconReflect StunReflective ArmorRegenerationReplicateScorchSensory WeaveShield SystemShockSoul HarvestStatic ShockStunSymbiote StealthTenacityTrue StrikeUnstoppableWeakness