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Revision as of 02:07, 20 August 2017

War Machine is a Tech Champion. Being a Tech Champion, he has a Class Bonus against Mutant Champions, but is weak to Cosmic Champions.

Bio

James "Rhodey" Rhodes, decorated U.S. Air Force pilot and longtime ally of Tony Stark, combats evil and injustice as the armored War Machine. True to his codename, Rhodes' armor delivers heavy meta; power via its wrist-mounted machine guns and shoulder-mounted artillery cannon.

Abilities

Note: This section is incomplete. If you have the stats for War Machine at Rank 1 Level 1, or the stats for his Signature Ability at Level 1, 8, or 20, please add them below. The Marvel Contest of Champions Wikia appreciates.
  • When Attacked: X% chance to Armor Up, reducing damage from attacks by X% for X seconds.
Tier % Chance/Armor Up % Damage Reduction Time (sec)
TierStarTierStarTierStar 7 32 4.5
TierStarTierStarTierStarTierStar 8 54 6

Signature Ability

  • Empty the Clip
    • War Machine readies all remaining ordnance if Health drops below 20%, granting up to 90% increased Armor and X% increased Attack for the next 12 hits.
Tier (Level) % ATK Increase
TierStarTierStarTierStar (8) 100.7
TierStarTierStarTierStarTierStar (20) 122.9

Special Attacks

  • Blast Barrage
    • Firing his wrist-mounted minigun, War Machine bombards his opponent with over 250 rounds in less than 2 seconds
Tier % Chance/Bleed % Damage Time (sec)
TierStarTierStarTierStar 57 35 5
TierStarTierStarTierStarTierStar 59 38 5
  • Shoulder Artillery
    • War Machine launches a Stark Industries heavy artillery shell from his trusted shoulder cannon.
      • X% chance to Armor Break, removing enemy Armor and applying X% Armor reduction for X seconds.
Tier % Chance/Armor Break % Armor Reduction Time (sec)
TierStarTierStarTierStar 88 34 10.5
TierStarTierStarTierStarTierStar 100 52 12
  • Heavy Ordnance
    • War Machine lets fly everything he has, punishing his opponent with a massive barrage of .50 rounds, iron-clad punches, and a single high-explosive bunker buster artillery shell.
      • X% chance to Armor Break, removing enemy Armor and applying X% Armor reduction for X seconds.
      • X% chance to inflict Bleed, dealing X% of your Attack as direct damage over X seconds.
Tier % Chance/Armor Break % Armor Reduction Time (sec)
TierStarTierStarTierStar 88 34 10.5
TierStarTierStarTierStarTierStar 100 52 12
Tier % Chance/Bleed % Damage Time (sec)
TierStarTierStarTierStar 69 27 6
TierStarTierStarTierStarTierStar 78 38 6

Strengths and Weaknesses

Strengths

  • War Machine's frequent Bleed effects from his first Special Attack allow him to deal with Armored Champions easily, such as Iron Man, Superior Iron Man, Hulkbuster and Juggernaut.
  • The Armor Break from his second Special Attack allows War Machine to also deal with enemies that do not Bleed, such as Colossus. Avoiding his first Special Attack in favor of his second Special Attack is recommended for opponents that shrug off Bleed effects.
  • Pairing the burst of Attack from his Signature Ability with a Class Bonus and the high damage of his second or third Special Attack can drop Regenerating Mutant Champions with a quick spike of damage.
  • Frequent Bleed effects and powerful Armor Breaks make War Machine a more offensive version of the classic Iron Man.

Weaknesses

  • War Machine deals low base Special damage, relying instead on his Armor Break and Bleed effects to help him amp up his damage output with their stacking effects. This makes him weak to Champions that can remove these effects, such as Scarlet Witch or Vision.
  • War Machine's Armor Up ability triggers less often than Iron Man's and is inherently weaker, making him more susceptible to attacks throughout the fight.
  • Reliance on Armor exposes War Machine to the True Damage and Class Bonuses wielded by many Cosmic Champions.
  • Multi-hit Special Attacks quickly burn through the Armor stacks on War Machine's Signature Ability.

Recommended Masteries

  • Enhanced Fury: The bonus from this Mastery applies to each instance of Fury, so it will apply 12 times when War Machine triggers his Signature Ability.
  • Courage: War Machine receives a massive boost to Attack when he’s low on Health, and Courage adds more damage on top of that for a massive boost. Additionally, the extra Armor keeps him alive longer to extend the time he's in that low-HP Courage zone.
  • Greater Vitality and Block Proficiency: War Machine's Signature Ability triggers when War Machine is below 20% health, and having more health and Block Proficiency allows him to stay in that “sweet spot” longer and get more use out of his abilities before dying.
  • Pierce: Pierce allows War Machine to more easily defeat heavily Armored Champions when combined with his powerful Armor Break effects – this is particularly helpful against targets immune to War Machine's Bleed.

Trivia

  • The description for War Machine's first Special Attack is lacking a period at the end of the sentence.

External links

Navigation

Tech List of Tech Champions Tech
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Playable: Ant-Man (Future)Captain America (Sam Wilson)Civil WarriorDarkhawkDoctor OctopusGhostGreen GoblinGuardianGuillotine 2099Howard the DuckHulkbusterIron ManIron Man (Infamous)Iron Man (Infinity War)Iron PatriotIronheartKang the ConquerorLady DeathstrikeMysterioNebulaNimrodOmega SentinelPeni ParkerPsycho-ManPunisher 2099Red Skull Rocket RaccoonSentinelShockerShuriSilver CenturionSpider-Man (Stark Enhanced)Star-LordUltronUltron (Classic)VisionVision (Age of Ultron)Viv VisionVultureWar MachineWarlockYondu
Not playable: Adaptoid (Hydra) ● CerastesDeadpooloidDoombotKang the ConquerorSentineloidStar-KangSymbioidUltron Drone
Upcoming: Prowler